Utilities
Virtual Reality
VR application to create a blended training solution to assist in recruitment, job retention and improve training outcomes.
CLIENT
Lanes Group & Thames Water
OBJECTIVE
SHIIFT was tasked with creating a blended training solution for Thames Water and Lanes Group plc, with the expressed goal of improving employee recruitment, career retention, and to improve the outcomes of workplace training.
APPROACH
Our team made use of the existing Igloo 360º facility as well as layer-on hardware and software applications to create a stimulating, realistic and interactive setting for employees and trainees. The solution was designed to engage participants in a more hands-on, immersive setting and to explore different outcomes.
Our clients, Thames Water and Lanes Group plc, were experiencing a net loss of talent that was not offset by recruitment. In order to reduce employee turnover and to retain skilled labour, the client needed a solution that could improve outcomes in a practical and efficient way.
Many organizations have faced significant recruitment challenges during the Great Resignation, thus prompting innovative solutions for retaining talent and for onboarding talent using cost-effective and practical solutions. SHIIFT was retained to provide a fully blended learning experience for employees and trainees that could be simultaneously interactive and memorable whilst yielding the desired results in employee retention and attracting new talent to offset previous losses.
SHIIFT developed a custom-built app for a shared multiplayer virtual reality training experience enabling innovative gameplay across a 360° viewing screen.
IMPACT
STAFF RETENTION
+57%
Increase in staff retention
TEAM HAPPINESS
+10%
Improvement in team happiness
COST SAVINGS
$1,500,000
In savings from recruitment and training costs
Which services did you DEPLOY?
An interactive Igloo program was used for the purpose of teaching new recruits about site management and road safety. Participants were tasked with the positioning of signs, cones, and any required Traffic Management Systems whilst also avoiding hazards or inconsistencies in the simulated environment.
Development engine
The project was developed using the well-known Unity game engine to create all elements and virtual assets. The project was developed as an app and did not require the use of a VR headset.
How long did it take?
The entire project for Thames Water and Lanes Group plc took 6 weeks from start to completion and submission of all assets to the client. No VR headset was required for the training.
When was this completed?
Our solution was completed for the client in February 2020, for use within the organization and by human resources personnel for the purposes of training new and existing employees.
PROJECTS YOU MIGHT BE INTERESTED IN
Get in touch.
Send us a message and we’ll get
back to you within 48 hours.
Alternatively, email
hello@shiifttraining.com
Deliver next generation training. Get in touch.
Email us at hello@shiifttraining.com or send
us a message and we’ll be in touch within 48hrs.