Go Back

Get in touch.

Send us a message and we’ll get
back to you within 48 hours.

 

Alternatively, email
hello@shiifttraining.com


Introduction

Police training is under increasing pressure to improve decision making, reduce risk, and respond to complex real world situations. Traditional methods such as classroom learning or live exercises are limited by cost, safety constraints, and lack of repeatability.

Virtual reality allows officers to experience realistic, high pressure scenarios in a controlled environment. It provides consistent training, measurable performance, and the ability to safely practice situations that would otherwise be difficult or dangerous to recreate.

This article highlights real world examples of VR training used by law enforcement and examines what they have in common to underline what makes a law enforcement VR training successful.

The list is not ordered by rank, and only lists the most prominent VR law enforcement training examples.

V-Armed

Overview:
V-Armed is a New York-based virtual reality technology company that has built one of the most widely adopted law enforcement VR platforms in the United States.

The system is designed specifically for high-stakes police scenarios, placing officers inside fully immersive 3D environments that simulate the unpredictable, high-pressure situations they encounter on duty.

Rather than relying on paper targets or scripted role-play, V-Armed uses 6DoF (six degrees of freedom) tracking technology to make movements and reactions feel genuinely realistic, forcing trainees to engage physically and mentally with the scenario as it unfolds.

The platform is available in both large-scale installations capable of hosting over 10 simultaneous users and portable configurations compact enough to be deployed from the back of a squad car, making it adaptable to departments of every size and budget.

V-Armed has also been approved as a vendor by the Department of Homeland Security, underscoring its credibility as a serious tool for national-level public safety preparedness.

Key Features:

V-Armed’s core strength lies in the breadth and quality of its scenario library, which covers everything from active shooter incidents and hostage situations to mass public disturbances and counter-terrorism operations.

The platform supports multi-user training, allowing up to 10 or more officers to inhabit the same virtual environment simultaneously, enabling teams to practice coordination, communication, and tactical decision-making under shared pressure.

Instructors have access to a real-time monitoring dashboard that gives them full situational awareness of the training space, and sessions can be recorded for detailed post-training analysis and feedback.

Notably, V-Armed integrates sensory immersion features that go beyond visuals, including haptic feedback and even olfactory cues such as ammonia smells for drug lab scenarios, to raise the authenticity of the training experience and build genuine physiological stress responses.

The platform also includes biometric tracking tools that measure cognitive load and stress levels, giving instructors data-driven insights into how officers are processing pressure, rather than relying solely on subjective observation.

Who Uses It:

V-Armed’s most prominent law enforcement partners include the Los Angeles Police Department (LAPD), the New York City Police Department (NYPD), and the Louisiana State University National Center for Biomedical Research and Training Academy of Counter-Terrorist Education (LSU NCBRT/ACE).

The LAPD has used V-Armed’s VR modules specifically for active shooter scenarios, and early data from their programme shows a noticeable correlation between expanded VR use and a reduction in use-of-force incidents in the field.

The NYPD has tested V-Armed’s drills for crisis intervention and situational de-escalation, with officers reporting improved preparedness and confidence.

InVeris (FATS® VR)

Overview:
InVeris Training Solutions carries a legacy that stretches back 40 years under its founding brand, Firearms Training Systems (fats®).

Now operating as a global leader in military and law enforcement simulation, InVeris serves the US Army, US Marine Corps, and public safety agencies in over 130 countries, with more than 7,500 virtual systems fielded worldwide.

The company’s fats® VR platform represents its latest generation of law enforcement VR training, building on decades of live-fire expertise to create a system purpose-built for the complex decision-making challenges officers face in the field.

Rather than simply putting officers through weapons drills, fats® VR is explicitly designed around de-escalation of force, a deliberate response to growing public and institutional pressure for more measured, context-aware policing.

The system combines top-of-the-line VR headsets with 360-degree environmental immersion and weapon tracking, placing trainees in fully interactive scenarios where their decisions, not just their aim, determine the outcome.

The platform is available 24/7, allowing agencies to run training sessions on their own schedule without depending on the availability of external instructors or physical facilities.

Key Features:

fats® VR’s portability is one of its most operationally valuable assets, a two-trainee system with a standard set of weapon simulators fits into a single hand-transportable case, and the entire setup can be unpacked, configured, and ready to train in a matter of minutes with no external tracking infrastructure required.

The system supports realistic recoiling pistol and rifle simulators, allowing trainees to experience weapon mechanics and feedback similar to live fire, along with less-lethal options including conducted energy weapons and chemical spray.

A standout feature is the instructor console, which allows the trainer to dynamically escalate or de-escalate a scenario in real time based on the trainee’s choices, creating genuinely adaptive training that responds to officer behaviour rather than playing out on a fixed script.

Instructors can also review the trainee’s decision-making from any angle during or after the session, providing a multi-perspective after-action review capability that is difficult to replicate in traditional physical training.

The platform continuously releases new environments and scenario types to keep training content current and relevant, and instructors can build and save customised scenarios tailored to their department’s specific policies and procedures.

Who Uses It:

InVeris serves federal, state, local, and international public safety agencies worldwide.

In the United States, agencies including those participating in San Joaquin County’s annual squad competition, attended by over 200 operators from approximately 20 agencies, have used InVeris systems as formal evaluation stages for their operators.

The company’s fats® VR systems have also been trialled at public safety days where members of the public are invited to engage with realistic policing scenarios to build community transparency and understanding of how difficult the job truly is.

Axon VR

Overview:
Axon, the company best known for developing the TASER energy weapon, launched its VR training platform with an explicit mission to make the bullet obsolete. At the heart of Axon VR’s design philosophy is the belief that immersive training should build not just tactical competency, but also empathy, cultural awareness, and the kind of split-second de-escalation skills that protect both officers and communities.

Unlike many training platforms that focus narrowly on use of force, Axon VR includes a dedicated community engagement training (CET) arm that places officers inside the lived experiences of people in mental health crisis, dealing with post-traumatic stress, or navigating cognitive conditions like dementia or hearing impairment.

This multi-dimensional approach to training, spanning weapons proficiency, crisis response, and empathy development, has made Axon VR one of the most widely adopted platforms in the industry, with more than 1,500 law enforcement agencies currently using the system.

Every scenario in the Axon VR library is the product of over 275 research and review hours, developed in consultation with law enforcement experts, community advocacy organisations, mental health clinicians, and groups like ABLE (Active Bystandership for Law Enforcement).

Key Features:

The Axon VR platform is designed to be fully self-contained and deployable anywhere, there is no requirement for a PC, complex tracking hardware, or a dedicated training space, which allows departments to integrate training sessions into existing downtime without logistical friction.

Training modules can be completed in as little as 10 to 20 minutes, making it practical for officers to train before or after shifts rather than requiring dedicated multi-hour sessions.

A key technological differentiator is Axon’s Bluetooth-enabled system that supports a custom VR cartridge inserted into an officer’s actual duty weapon, a VR-enabled Glock training firearm, and wrist trackers developed by HTC to improve orientation accuracy, ensuring that weapons handling in VR is as close to real-world muscle memory as possible.

The platform includes detailed after-action reports (AAR) generated at the end of each session, giving instructors data on decision-making patterns, performance progression, and areas requiring further coaching.

Axon has also introduced a Training Pod, a fully self-contained, soundproofed, climate-controlled unit with five VR bays ready for simultaneous training, delivered fully set up and requiring only a power connection to begin operating.

Who Uses It:

The Phoenix Police Department was among the first agencies to deploy Axon VR training, and a subsequent three-month study by the National League of Cities involving over 85 officers at Phoenix’s South Mountain Precinct found that 81.4% of participants said at least one VR training module was effective in preparing them to adapt their approach to a real call.

The Metropolitan Nashville Police Department (MNPD) is one of the most frequently cited Axon VR partners, with Sergeant Jason Spencer describing how the platform solves the department’s core training challenge of time and staffing constraints across eight precincts and more than 1,600 officers.

The Seattle Police Department has also used Axon VR, with officers including instructors from the department participating as panellists at Axon’s own Accelerate conference to share their experiences.

With over 1,500 law enforcement agencies worldwide using the platform, Axon VR has achieved a scale of adoption that makes it one of the broadest-reaching VR training deployments in global policing.

 

AVRT (Adaptive Virtual Reality Training)

Overview:
AVRT (Adaptive Virtual Reality Training) is a UK-based company that has built its platform in direct partnership with military and law enforcement personnel, gathering feedback from over 5,000 officers and service members to ensure its system reflects the genuine demands of operational environments.

The platform is a fully immersive, wireless, free-roam VR training system, meaning that unlike many VR setups that confine trainees to a fixed spot, AVRT allows officers to move naturally through a configurable tracking area that can be scaled to any size, from a standard training room to a warehouse-scale space.

This freedom of movement is deliberate: it ensures that officers can train in their standard tactical kit, draw and holster weapons naturally, and practice physical coordination and spatial awareness in a way that more closely mirrors real-world deployments.

There are no handheld controllers and no buttons to learn, meaning adaptation time for trainees is virtually zero, allowing sessions to focus immediately on tactical learning outcomes rather than technology familiarisation.

The system is built on reliable consumer hardware to avoid the cost and complexity of bespoke custom VR infrastructure, making it accessible to a wider range of agencies without sacrificing immersive quality.

Key Features:

AVRT’s weapon props are custom-built physical devices based on real firearms and less-lethal equipment used by law enforcement worldwide, including carbines, pistols, conducted energy weapons, and PAVA/CS spray, all providing haptic feedback to the user and designed to holster naturally into existing tactical equipment.

The instructor console gives trainers complete control over scenario progression, including the ability to dynamically introduce threat escalation, behavioural branching, and unexpected variables mid-session to test officer adaptability under pressure.

Scenarios can be viewed live from the officer’s first-person perspective, meaning both the instructor and the rest of the training group can see exactly what the active officer experienced at the moment any decision was made, a powerful tool for group debriefs.

The entire session can be recorded and replayed later from any perspective using a free-roaming camera, making post-training review thorough and multi-dimensional.

AVRT has also developed an integration with the TESLASUIT, a full-body haptic suit, that adds physical sensation to the training experience, allowing officers to feel simulated impacts and heightening the physiological realism of the session.

Who Uses It:

Derbyshire Constabulary in the UK began using AVRT’s system in 2020, with the force running Taser training courses in partnership with the University of Derby to study the system’s efficacy in an academic context.

Essex Police trialled what AVRT described as the largest free-roam VR training system in the UK, assessing VR usage for firearms training within a warehouse-scale tracking area deployed within a couple of hours.

AVRT has also exhibited at the College of Policing National Taser Conference, sponsoring the formal dinner and showcasing its free-roam system to front-line officers and senior trainers from across the UK’s policing community.

OperatorXR (OP-2)

Overview:
Operator XR was founded by a former special operations commander who identified the critical gaps that traditional training methods could not fill for officers and soldiers operating in fast-moving, high-stakes environments.

The company’s signature product, the OP-2, is a comprehensive portable VR training system that fits entirely into a single rugged case weighing under 40 pounds, meaning it can be transported, deployed, and fully operational in under an hour from any location, whether that’s a police academy gymnasium, a conference room, a rural outdoor space, or a forward operating base.

Crucially, the OP-2 operates entirely offline with no need for internet connectivity, backpack computers, external tracking infrastructure, or a dedicated IT department, which protects the privacy and security of training data and ensures that sessions can run unimpaired in any environment regardless of network availability.

The system was designed by a team with over 90 years of collective experience training police and military, and more than 25% of the Operator XR company are veterans with frontline experience, a foundation that shapes every element of the platform’s scenario design and tactical authenticity

Key Features:

The OP-2 Scenario Creator Suite is a feature that gives instructors the ability to design fully customised training environments from scratch, including the ability to sketch unlimited building layouts, import 3D assets, place over 100 interactive props including vehicles and forensic evidence, and make real-time adjustments to the scenario while training is in progress.

Dynamic characters, including suspects, bystanders, and crowds, react to officer commands and real-time events, and instructors can additionally take control of the role-player headset to act as a suspect themselves, challenging officers to respond to genuinely unpredictable human behaviour.

The system integrates with officers’ actual duty weapons through CO2 conversion systems and XR tracking sensors, meaning trainees handle and fire their real service weapons rather than prop substitutes, building the muscle memory that transfers most directly to field performance.

After-action review is detailed and multi-perspective: the system captures quantitative data on reaction times, accuracy, communication effectiveness, and protocol adherence, and instructors can replay sessions from multiple camera angles for group debriefings.

The OP-2 is compatible with a wide range of force options including rifles, pistols, conducted energy weapons, and spray, and covers scenario types spanning vehicle stops, de-escalation, active shooter response, crisis intervention, and close-quarters building operations.

Who Uses It:

Operator XR was founded in Australia and now operates globally with a primary focus on the United States, where it is launching permanent large-scale installations of the OP-2 at tier-1 police academies and training centres.

The company has partnered with the ALERRT Center, one of the most respected names in active shooter response training, to conduct research that validates OP-2’s effectiveness using evidence-based methodologies.

Operator XR’s systems are eligible for several major US government grant programmes, including funding targeted at school safety and counter-terrorism preparedness, making the platform accessible to departments across the country regardless of budget size.

UK Case Study: VR for Culture and Empathy Training
Calico VR with West Midlands Police

Overview:
Not all police VR training is about active shooters and tactical response.

The partnership between Birmingham-based social enterprise Calico and West Midlands Police represents a fundamentally different application of the technology, one focused on reforming police culture rather than sharpening tactical skills.

Calico was founded by Daz Scott and Martha Harrison, two University of Birmingham drama students who were outraged by the victim-blaming narratives that followed the 2021 murder of Sarah Everard by a serving Metropolitan Police officer.

That case ignited a national debate in the UK and ultimately led to VAWG (violence against women and girls) being classified as a national policing threat, with a major independent review concluding that UK police forces needed to fundamentally reform how they responded to gendered violence.

Calico’s response was to use creativity and immersive technology as a catalyst for that reform, developing a VR experience in partnership with West Midlands Police that places officers directly inside the lived experience of women navigating public spaces where they do not feel safe.

West Midlands Police is the first force in the UK to embed this training into its standard recruit curriculum, committing to deliver it to approximately 700 new officers until at least April 2026.

Key Features:

The training experience consists of four distinct 360-degree video scenarios, set on foot, in a park, by taxi, and on a bus, that simulate what it feels like to be a woman travelling through Birmingham after dark.

Throughout each scenario, officers hear the real voices and authentic lived experiences of local women who have actually faced gender-based violence in these environments, grounding the training in genuine community testimony rather than scripted narratives.

The interactive format allows officers to make decisions throughout the simulation, encouraging them to reflect on how they would respond to victims and suspects in these situations rather than passively observing.

The experience is embedded within a broader three-hour classroom discussion on victim-centred policing led by dedicated training staff, and sits within a 22-week recruit course that devotes three weeks specifically to vulnerability training covering domestic violence, child abuse, and sexual offences.

Who Uses It:

West Midlands Police is the primary and pioneering adopter of Calico’s VR programme, making it the first UK constabulary to formally embed this type of empathy-driven, VAWG-focused immersive training into its new recruit curriculum. Assistant Chief Constable Jen Mattinson, the force’s lead for VAWG, described the training as an important investment in building a more empathetic and informed police service.

What These VR Training Systems Have in Common

Despite the significant differences in their design, target scenarios, and intended outcomes, all of the platforms covered in this article share a core set of features that appear to be essential to effective police VR training.

Multiplayer capability is a consistent feature across the most advanced platforms. Systems like V-Armed (10+ simultaneous users), AVRT (free-roam multi-officer environments), and Axon VR all allow entire teams to train together in the same virtual space, enabling the practice of coordinated communication, tactical positioning, and collective decision-making, skills that are impossible to develop through solo training alone. Real policing rarely happens in isolation, and the best VR platforms reflect that reality by treating teamwork as a first-class training outcome.

Custom scenario creation is another shared strength. Rather than locking agencies into a fixed library of pre-built content, platforms from Operator XR, AVRT, InVeris, and V-Armed all give instructors the tools to build, modify, and save scenarios tailored to their department’s specific geography, policies, community demographics, and operational priorities. This means the same VR system can support a major urban SWAT unit rehearsing a building clearance and a rural department practising a domestic disturbance response, without either having to compromise on realism or relevance.

Instructor oversight is arguably the feature that most distinguishes professional-grade police VR from consumer VR. Every platform reviewed here provides a dedicated instructor console or view that allows trainers to monitor the session in real time, adjust scenario variables on the fly, and capture comprehensive after-action data for review. This means VR training is not a passive experience where an officer simply plays through a scenario, it is an actively supervised, data-rich training event that instructors can shape, interrupt, redirect, and analyse with the same intent and precision as any live exercise.

How Many Police Forces Use VR Training Around the World?

The precise global figure is difficult to pin down, but the numbers we can verify are significant. Axon VR alone is used by more than 1,500 law enforcement agencies worldwide. VirTra, another major VR training provider, reports partnerships with over 250 agencies globally.

InVeris has fielded over 7,500 virtual training systems across military and law enforcement users in 130 countries.

When you account for all providers, including V-Armed, AVRT, Operator XR, InVeris, Axon, VirTra, MILO, Street Smarts VR, and others, the total number of law enforcement agencies that have used or trialled VR training globally is almost certainly in the thousands, spread across the US, UK, Europe, Australia, the Middle East, and beyond. This represents a genuine structural shift in how policing institutions are approaching officer preparation, not a fringe experiment.

What Police Use VR Training For

Police VR training has proven effective across three broad categories of use.

Active shooter scenarios are among the most common training applications, and for obvious reasons. Active shooter incidents are rare enough that most officers will never face one in their career, but catastrophic enough that every officer needs to be prepared. VR allows departments to expose officers to high-fidelity active shooter environments, schools, workplaces, public venues, with unpredictable civilian presence and dynamic threat behaviour, enabling teams to practise rapid deployment, building clearance, threat neutralisation, and multi-unit coordination safely and repeatedly. Platforms including Operator XR, V-Armed, Axon, and InVeris all include dedicated active shooter modules.

Trigger discipline and weapons proficiency are another core use case. Platforms like InVeris’s fats® VR, AVRT, and Operator XR’s OP-2 all integrate realistic recoiling weapon simulators or actual converted duty weapons, allowing officers to build genuine muscle memory for drawing, aiming, transitioning between weapons, and exercising appropriate trigger discipline under stress, without the cost, safety risk, or logistical complexity of live-fire range sessions. According to analysis cited by Operator XR and others, using VR for portions of weapons training can reduce costs by up to 85% compared to traditional methods.

Empathy training represents perhaps the most important emerging use case, and one that reflects how the role of police has evolved in public understanding. Axon VR’s Community Engagement Training modules place officers inside the perspective of someone experiencing a mental health crisis, a trauma response, dementia, or hearing impairment. Calico’s VAWG training places male officers inside the embodied experience of women navigating unsafe public spaces. Sacramento Police Department has used VR to train officers in recognizing and addressing implicit bias. These applications are not peripheral add-ons, they address some of the most significant failures of traditional policing and are becoming increasingly central to how agencies seek to build public trust and reduce harm.

Benefits of Police VR Training

Improved decision-making under pressure is consistently cited as one of the most significant benefits of VR training for law enforcement. When officers train in realistic, high-stress simulated environments, they develop the cognitive pathways and muscle memory needed to make sound decisions quickly, the kind of preparedness that live training often struggles to deliver at sufficient scale and repetition. A survey cited by multiple industry sources found that 81% of officers who trained with VR agreed that it better prepared them for real-world encounters. The LAPD, after integrating VR crisis intervention training, saw a noticeable correlation with a reduction in use-of-force incidents in the field.

Beyond decision-making, VR delivers significant cost and logistics benefits. Traditional training is expensive, it requires range time, live ammunition, role-players, transport, and significant scheduling coordination. VR replaces much of this with repeatable, on-demand sessions that can be run during shift downtime, in any available space, with a fraction of the logistical overhead. For under-resourced departments struggling with time, space, staffing, and budget constraints, this flexibility is transformative.

Knowledge retention is also markedly higher in VR-based learning. Because trainees are actively doing, not passively watching or listening, the immersive experience encodes learning more deeply. Research on experiential learning consistently shows that kinaesthetic, hands-on experiences produce retention rates well above passive learning methods, and VR’s ability to engage multiple senses simultaneously, trigger realistic stress responses, and enable safe failure and repetition makes it one of the most effective training modalities available for the kinds of complex, high-stakes decisions officers face.

Institutional Recognition and Research

In the United Kingdom, the importance of structuring this potential rigorously is being taken seriously at the institutional level. The College of Policing is currently funding research into co-designing a VR framework for UK police training, examining how learning theories are integrated, or should be, into VR scenario design and delivery across UK police forces.

The project aims to produce a standardised, pedagogically grounded framework that ensures VR training aligns with evidence-based learning principles rather than simply deploying technology without educational rigour.

In the United States, the federal government has taken a similarly serious approach. The Department of Homeland Security’s SAVER programme (System Assessment and Validation for Emergency Responders), administered by the First Responders Group of the DHS Science and Technology Directorate, has formally evaluated commercially available VR training systems for first responders.

The SAVER program provides objective, practitioner-relevant assessments of VR platforms to help emergency response agencies make informed procurement decisions, a recognition at the highest levels of US government that VR is no longer a niche experiment but a mainstream component of first responder training infrastructure.

Conclusion

VR training is already being used by law enforcement agencies rather than remaining experimental. It supports both tactical training and cultural development, from active shooter response to empathy based scenarios.

As adoption increases, the focus is shifting toward standardization, measurable outcomes, and integration into broader training frameworks.

Deliver next generation training. Get in touch.

Email us at hello@shiifttraining.com or send
us a message and we’ll be in touch within 48hrs.

Powered by

CRN

Copyright © Shiift Training

Privacy & Cookies Policy